Poorly dated: I can't really think of any ways this game is poorly dated, and the hover boots are supposed to control badly because you hover just off the ground which means no traction. Sat 8th Jun Well true, but it's a lot more polished looking than the original.I'm pretty sure I read that somewhere anyway, and it was certainly explained that way for games such as Street Fighter IV when the device launched. A 60FPS game in 2D is often halved with 3D fully enabled, I believe it's a result of the 'two images' use of the screen. It is significantly higher than the original, and from what I understand of the 3DS tech, 3D viewing can only ever be around 30FPS. It's all about opinion, - Honestly, I just use honestly as a phrase of speech, no need for Freudian interpretations! Yes, frame rate drops in 3D, but it is barely visible or noticeable 95% of the time, and not an issue the other 5% of the time. This improves on the original in every way, and I reckon it can be enjoyed by those who've played it before, and most definitely by a new generation playing it for the first time. No game is ever perfect, and the scoring policy reflects that. I do appreciate that this is a consideration for those thinking about buying the - In defence of the 10, the scoring guide does state for this score that 'no game is ever truly perfect', but is reserved for games 'as close as it can get to perfection' and those that are 'genre defining'. That might upset some, but it didn't bother me, as I simply enjoyed the visuals, improved frame-rate and controls.
In terms of extra characters or sidequests, aside from the Boss Challenge mode it's the same content, the only difference being some more helpful dialogue.
It certainly seems to have the same puzzles etc. Tue 14th Jun - From what I can tell, the Master Quest is the same as on the Gamecube, with the main difference being the 'mirrored' world.For those who haven't played it, play it now! Even though this game has been played before, this version is, in my opinion, worth the experience. That also meant I could have a look at the Master Quest, which looks like it will be excellent with the increased challenge and rejigged temples. I played through the whole game before writing the review, it was that engrossing. This temple (and some of the others) are still tough, but issues with controls are resolved. That said, some indicators have been added to simplify it a little, and the issue with selecting iron boots is no more thanks to the touch screen controls. Honestly, even with full 3D, the game still flows with a good - The water temple is challenging, and I got lost a few times. It's never game-breaking, and the full 3D framerate is still a major improvement on the PAL original on the N64.
Running around in most environments is almost exactly the same, while some busier areas show a slightly bigger drop. All are absolutely fine, in my - Regarding the framerate in 3D as said in the review, there is a slight dip. Ganon's blood, mirror shield and fire temple music are all in their altered state. Thanks for the comments so far, I'll try and clarify a few queries that have come up so - now that I know what you're referring to, in terms of changes from the original then yes, those changes are still there. Landscapes are diverse, as you’ll trek across Hyrule field, swim around Hyrule Lake, run up Death Mountain and battle across the Gerudo Desert. Outside of dungeons there is a vast over-world to explore. The dungeons aren’t all perfect - the Water Temple in particular caused some head scratching and frustration - but all are full of challenge and intrigue. Some are fairly easy to navigate but include tricky puzzles, while others focus more on challenging your memory skills, as you try to work your way through a maze of a labyrinth. There are various types of dungeons to traverse, each posing different challenges. With the wrong script it would seem like a cheap ploy to lengthen the game, but the storyline finds the right balance and tempo to keep you interested, and to make it feel like fetch quests have a genuine purpose.Ĭollecting spiritual stones and medallions is worthwhile for another reason: the terrific level design. The plot does a good job of masking some fairly generic game design tricks collect three items, triggering events that need another six items, then fight in a final showdown.